Vampire Chagrin

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01- Vampire Nation

This one is very conventional and fields a lot of vampires that buff other vampires (colloquially known as a 'lord' effect).

  • //NAME: Vampire Nation
  • 22 Swamp

  • 4 Guul Draz Assassin
  • 2 Blood Seeker
  • 2 Nirkana Revenant
  • 2 Drana, Kalastria Bloodchief
  • 2 Mirri the Cursed
  • 2 Vampire Nocturnus
  • 3 Captivating Vampire
  • 3 Bloodline Keeper
  • 2 Malakir Bloodwitch

  • 4 Dark Ritual
  • 2 Burnt Offering
  • 4 Sign in Blood
  • 4 Night's Whisper
  • 2 Blade of the Bloodchief

  • //Sideboard
  • 4 Go for the Throat
  • 2 Kalastria Highborn
  • 2 Mephidross Vampire
  • 2 Vampire Nighthawk


This deck favors beefy vampires that are rushed out with cards like Sign in Blood, Night's Whisper, and Dark Ritual. With the exception of Dark Ritual acceleration you are still limited to playing 1 land per turn and can fill the time with Guul Draz Assassin, Blood Seeker, and Blade of the Bloodchief. In the event that mana is unusually low, a creature can be sacrificed with Burnt Offering for extra mana.

At 4 mana you can start casting the vampire 'lords' that buff one another, Captivating Vampire, Vampire Nocturnus, and Bloodline Keeper. At the same mana level you can cast Mirri the Cursed as a fast threat and Drana, Kalastria Bloodchief as creature removal. Malakir Bloodwitch can also be played but it is best saved for late game because it benefits from the number of vampires you have. Bloodline Keeper likewise benefits by increasing its buff level and Captivating Vampire can use its stealing ability once you have 5 vampires.

Once you reach late game you can cast Nirkana Revenant to effectively double your mana, which can buff Nirkana Revenant itself, level up Guul Draz Assassin, or feed Drana, Kalastria Bloodchief's ability.

Lord Creatures

  • Vampire Nocturnus - Gives +2/+1 and flying
  • Captivating Vampire - Gives +1/+1 and steals creatures when you have 5 vampires
  • Bloodline Keeper - Makes flying tokens and gives +2/+2 when you have 5 vampires

Card/Mana Acceleration

  • Night's Whisper - Draw 2 cards for 2 life
  • Sign in Blood - The same as Night's Whisper but can target anyone.
  • Dark Ritual - Pay 1 mana for 3 mana, Net gain of 2.
  • Burnt Offering - Emergency mana source. Sacrifice a creature to gain mana equal to its casting cost.

Fast Threats

  • Guul Draz Assassin - Level-up removal. Good for triggering Blade of the Bloodchief.
  • Blood Seeker - Deals 1 damage for every enemy creature cast.
  • Mirri the Cursed - Flying, haste, and first strike. Good for triggering Blade of the Bloodchief.

Late-game Threats

  • Drana, Kalastria Bloodchief - Good for killing powerful creatures that Guul Draz Assassin cannot handle
  • Malakir Bloodwitch - Deals X damage to each opponent where X=number of vampires you control. You gain that much life.
  • Nirkana Revenant - Doubles your mana production. Usable for self-buff, the kill ability of Drana, Kalastria Bloodchief, or the level-up ability of Guul Draz Assassin.


  • Go for the Throat - A Doom Blade that can target black creatures.
  • Kalastria Highborn - A deterrent to your opponent for killing your vampires.
  • Vampire Nighthawk - An additional fast threat if needed.
  • Mephidross Vampire - Each combat simply makes your creatures stronger.

02- Vampire Buffet

This one is less vampirey but farrrr more synergistic. It plays on the tendency of vampire and black cards to trigger on creature death. It involves.... making a lot of tokens (never would have guessed that would you?). The goal is to make a lot of tokens that can be fed to various sacrifice mechanics, some of which can work simultaneously.

  • //NAME: Vampire Buffet
  • 20 Swamp
  • 3 Mortician Beetle
  • 3 Viscera Seer
  • 3 Bloodthrone Vampire
  • 4 Creakwood Liege
  • 2 Falkenrath Noble
  • 2 Butcher of Malakir
  • 2 Endrek Sahr, Master Breeder
  • 1 Sheoldred, Whispering One
  • 4 Dark Ritual
  • 4 Bitterblossom
  • 3 Attrition
  • 3 Altar's Reap
  • 2 Reprocess
  • 4 Diabolic Intent
  • //Sideboard
  • 3 Hell's Caretaker
  • 3 Grave Pact
  • 2 Rite of Consumption
  • 2 Ritual of the Machine
  • 4 Go for the Throat


Throw out a lot of cheap creatures that can be sacrificed easily for various purposes or make tokens with the notorious Bitterblossom. A sacrificed creature can used to fuel FOUR different card draw abilities. Each sacrifice can draw 2 cards with Altar's Reap, use Diabolic Intent to search for any card of your choice and put it in your hand without revealing it, feed early-game Viscera Seer's scry ability, or draw extra cards with late-game Reprocess.

Using those draw abilities will ensure a healthy mana supply and gives you access to Attrition, the enchantment version of Doom Blade, and the mid-tier token makers Creakwood Liege and Endrek Sahr, Master Breeder. Falkenrath Noble will also be available at this point and let you use sacrifices to ping your opponent to death.

Last but not least are two 7 mana creatures, Butcher of Malakir and Sheoldred, Whispering One. Both simply enhance your strategy, If mana is scarce you can use Dark Ritual as a temporary mana boost.

Key Cards

  • Attrition - A repeatable Doom Blade fed by sacrifices.
  • Reprocess - Sacrifice any number of artifacts, creatures, and lands to draw that many cards.
  • Bitterblossom - Each turn you lose 1 life and create a 1/1 faerie with flying.
  • Creakwood Liege - Each turn produce a green/back 1/1 wurm. Buffs all black and green creatures.
  • Endrek Sahr, Master Breeder - Creates X 1/1 tokens when you cast a creature spell. X=creature's casting cost.

Creatures that feed off sacrifices

  • Viscera Seer - Early game sacrifice or card-filtering engine.
  • Bloodthrone Vampire - Receives stat buff.
  • Falkenrath Noble - Opponent loses 1 life and you gain 1 life when any creature dies
  • Butcher of Malakir - Opponent sacrifices a creature when your creature dies (GREAT for removing hexproof, shroud, and protection creatures)
  • Mortician Beetle - Early game sacrifice and late-game powerhouse. Gets a buff for each sacrifice.

Sideboard Options

  • Hell's Caretaker - If your important creatures are dying too easily, sacrifice tokens to bring them back.
  • Grave Pact - A cheap enchantment version of Butcher of Malakir. (GREAT for removing hexproof, shroud, and protection creatures)
  • Rite of Consumption - Sacrifice a creature to deal damage = to its power to opponent. You gain that much life. Very good with a massive Mortician Beetle.
  • Ritual of the Machine - Steal an opponent's non-black, non-artifact creature.
  • Go for the Throat - A Doom Blade that can target black creatures.